PROJECTZEUSCIRRAVORNASCEND · SURVIVE · EVOLVE

READY FOR FLIGHT

Choose your aircraft. Build it after every wave.

VANGUARDCAMPAIGN · STANDARD

Flight guide · Aegis, Focus & Pulse

Hull = health. At 0 Hull, the flight ends.

Aegis = automatic protection. Each charge blocks one hit before Hull takes damage. Starts at 0; choose Aegis Capacitor to gain it. Refills at the start of each wave.

Focus = precise steering. Tap to toggle half-speed movement for narrow gaps. Free to use; no charges. Extra damage requires the Deadeye Lens upgrade.

Pulse = emergency bomb. Tap to clear enemy bullets, damage enemies that have entered the field, and gain brief protection. Starts with 2 charges; each use spends 1, with a 2-second cooldown.

Threat signals: A shrinking amber ring means an enemy is about to fire. Amber brackets mark up to two priority threats. Amber bullets are hostile; cyan gunshots are yours.

Upgrades: Passive and automatic effects need no button. Deadeye Lens works with Focus; Pulse Reserve improves your bomb. One-time rewards apply when picked.

Replace this checkpoint?

A new flight replaces your current campaign checkpoint. Your nickname, settings and scores stay.